Awesome, did a little debugging and other stuff, and made some good progress.
I think Im not too far away from getting a first playable release out sometime soonish.
So far I made the game replayable, both on win and lose conditions, and I added an operational random generator, such that everytime the game is loaded and/or replayed, there is a differnent seed used, and thus a random game is generated. Most of the game menu is implemented, of what was supported by the port. The only thing not yet implemeted is the <ANY> key, and thus one can not yet return from the information pages back to the main game menu
Checklist:
x make use of basic menu
x port minimap/overlay map
x make the game replayable, rather than crashing on game end
- [optional] add sound effects (I think this will be only added to the final version, or when I can be arsed to look into the sound system)
- make it fit in 86000 bytes
VDrive hasnt arrived yet, but my next step will be to make it fit in 86000 bytes. This will be a tradeoff between tile size and drawing speed, so the game will probably suffer a tad in performance. Considering its still quite a lot faster that the ZX game, I dont see a problem here.
I may consider a future final release in a few months time from here with a completely updated tileset, which has `more fidelity' than the original tileset, if my gfx-man is willing
