Hi Folks,
Do not use the == operator if either side of the operator is zero : PRINT (1E-99)==0 returns false !
Always add 1 to either side : PRINT (1+1E-99)==1 returns true...
(This was described many years ago in documentation). Steve.
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Search found 890 matches
- Fri May 23, 2025 12:25 am
- Forum: Software & Programming
- Topic: SuperBASIC Quirks
- Replies: 10
- Views: 852
- Wed May 14, 2025 5:25 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi Folks,
My biggest stumbling-block was filling both sides of the paper-thin wings... usually done by sorting distance-wise...
But that didn't work of course in such a case, as it would have meant having inumerable areas of wing to dealwith.
Instead, each of the few colured surfaces of each wing is ...
My biggest stumbling-block was filling both sides of the paper-thin wings... usually done by sorting distance-wise...
But that didn't work of course in such a case, as it would have meant having inumerable areas of wing to dealwith.
Instead, each of the few colured surfaces of each wing is ...
- Tue Apr 29, 2025 7:46 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi Martyn,
Glad you like the 3D series of prototype perspective experiments.
I try to keep the code of eacj version constant, so that if anyone does try to see how the code works, it will little change.
The bits that do change , are the few data lines to define the drawings, and some tweaks for ...
Glad you like the 3D series of prototype perspective experiments.
I try to keep the code of eacj version constant, so that if anyone does try to see how the code works, it will little change.
The bits that do change , are the few data lines to define the drawings, and some tweaks for ...
- Tue Apr 29, 2025 6:35 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi everybody,
Yer tiz... with flowering buds morphed in in 2D.... Steve.
Yer tiz... with flowering buds morphed in in 2D.... Steve.
- Mon Apr 28, 2025 11:05 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi Folks,
Out of hospital, so here comes Butterfly5_bas... to celebrate my 77th birthday and MayDay ! Steve.
Out of hospital, so here comes Butterfly5_bas... to celebrate my 77th birthday and MayDay ! Steve.
- Sun Apr 20, 2025 7:56 pm
- Forum: The Welcome Area
- Topic: Hello
- Replies: 4
- Views: 1616
Re: Hello
Fresh out of my hospital bed, I wish the community a year of hope for new developments... Best wishes for Easter, Steve;
- Sat Apr 05, 2025 3:36 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Thanks Dilwyn,
I forgot that TO in itself is a valid seperator...!
BTW, I never did see any detailed description of all the TK2 instructions. Do you know where they are listed ? Steve.
I forgot that TO in itself is a valid seperator...!
BTW, I never did see any detailed description of all the TK2 instructions. Do you know where they are listed ? Steve.
- Fri Apr 04, 2025 7:07 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi Derek and All,
Thanks for the 'QW' variable report, (corrected). All screen output now uses #g, (see lines 120 and 3130).
Program tweaked to run under QDOS, so compatibility should be better for other systems ? But does need emulator speed !
Flicker might be reduceable, but at the expense of ...
Thanks for the 'QW' variable report, (corrected). All screen output now uses #g, (see lines 120 and 3130).
Program tweaked to run under QDOS, so compatibility should be better for other systems ? But does need emulator speed !
Flicker might be reduceable, but at the expense of ...
- Thu Apr 03, 2025 8:34 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi folks,
Here is the final Butterfly version, featuring six flyoing insects. UNZIP, LRUN or ESCape, (P)ause or (R)eplay. Tested ok on QPC2.
Now everything works ok, will allow other varied future animations, all done with very liitle DATA, via morphing. Steve.
Here is the final Butterfly version, featuring six flyoing insects. UNZIP, LRUN or ESCape, (P)ause or (R)eplay. Tested ok on QPC2.
Now everything works ok, will allow other varied future animations, all done with very liitle DATA, via morphing. Steve.
- Wed Apr 02, 2025 10:32 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 91
- Views: 30437
Re: Talent 3D Designer
Hi,
Multiple, multi-directional butterflies now tested ok on QPC2. Speed is no problem with many flying simultaneously... Steve.
Multiple, multi-directional butterflies now tested ok on QPC2. Speed is no problem with many flying simultaneously... Steve.