Hi Folks
Here is an animated pixel morphing demo : 'BASH_PC'. (A GUI user interface is in development to make such morphing easy).
Just UNZIP, LRUN or ESCape. This one uses just 5x9 pixels, more are possible, in full colour... Steve.
Talent 3D Designer
Re: Talent 3D Designer
Hi Steve,
Still Morphing around I see, or is this one just simple animation tweening.
Which I wonder is quicker in delivering to screen a single colour rectangle in SuperBASIC
STRIP colour CURSOR PRINT ‘Space’ or BLOCK w, d, x, y, colour.
QBITS
Still Morphing around I see, or is this one just simple animation tweening.
Which I wonder is quicker in delivering to screen a single colour rectangle in SuperBASIC
STRIP colour CURSOR PRINT ‘Space’ or BLOCK w, d, x, y, colour.
QBITS
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- Aurora
- Posts: 905
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Qbits,
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being thoroughly tested for QPC2. (More news soon), thanks, Steve.
____________
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being thoroughly tested for QPC2. (More news soon), thanks, Steve.
____________
Re: Talent 3D Designer
A few years ago, when I was playing with UDG, I tested which is faster: PRINT 'char' or BLOCK w, d, x, y, colour. Both were roughly the same speedqbits wrote: Sat Aug 09, 2025 9:41 am Hi Steve,
Still Morphing around I see, or is this one just simple animation tweening.
Which I wonder is quicker in delivering to screen a single colour rectangle in SuperBASIC
STRIP colour CURSOR PRINT ‘Space’ or BLOCK w, d, x, y, colour.
QBITS
But STRIP colour CURSOR PRINT ‘char’ is a bit slower then BLOCK, if you need to set the STRIP (or INK or PAPER) and CURSOR before each PRINT.
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- Aurora
- Posts: 905
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Folks,
Here is the GUI prototype, to create and animate characters or sprites, which I have written and tested whilst on holiday.
UNZIP morf_dots & COPY the three files to your chosen device. LOAD, adapt line 250 to suit your device, then RUN.
Read the instructions & hit any key. (Recall hints menu any time by tapping 'i'). Three grids are displayed....
Tap 'd' or 'L' to load a file, then 'a' to animate. 'b' to blank all. Tap 2 4 6 or 8 to move cursor, then space, 0 to 6 for dot hue.
Tap space, 7, then enter a dot number to select a white morphable dot. (cancel hues with space, '0' ).
Tap 'm' to move to the other grid. Repeat the steps in preceding two lines, using only white dots, with indexes. Hit 'a'...
Move to and from grids using 'f' or 'm' to build as necessay. Ensure you have prepared your graphic on paper beforehand !
Floats are used to ensure smooth transitions. Pauses mean you may need to tap twice, so don't tap too fast...
Some very complex animations have already been produced. But previous facetted morphing was faster, (needing DATAs).
Tested under QPC2. Alter 2 4 6 8 to down left right or uparrows for comfort. (i don't have the codes here...). Steve.
Here is the GUI prototype, to create and animate characters or sprites, which I have written and tested whilst on holiday.
UNZIP morf_dots & COPY the three files to your chosen device. LOAD, adapt line 250 to suit your device, then RUN.
Read the instructions & hit any key. (Recall hints menu any time by tapping 'i'). Three grids are displayed....
Tap 'd' or 'L' to load a file, then 'a' to animate. 'b' to blank all. Tap 2 4 6 or 8 to move cursor, then space, 0 to 6 for dot hue.
Tap space, 7, then enter a dot number to select a white morphable dot. (cancel hues with space, '0' ).
Tap 'm' to move to the other grid. Repeat the steps in preceding two lines, using only white dots, with indexes. Hit 'a'...
Move to and from grids using 'f' or 'm' to build as necessay. Ensure you have prepared your graphic on paper beforehand !
Floats are used to ensure smooth transitions. Pauses mean you may need to tap twice, so don't tap too fast...
Some very complex animations have already been produced. But previous facetted morphing was faster, (needing DATAs).
Tested under QPC2. Alter 2 4 6 8 to down left right or uparrows for comfort. (i don't have the codes here...). Steve.
-
- Aurora
- Posts: 905
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi again,
Next job will be to make the animator compatible with font characters, as used in previous programs on morphing.
Then, with suitable sizes you should be able to use any animations within other programs, if need be.
Later, if requested, the 'Echo' background colours will be activated, (but here some slight bugs still exist).
This prototype may be optimisable, now it has indeed been made to work ! A 3D version would be complicated to use. Steve.
______________________________
Next job will be to make the animator compatible with font characters, as used in previous programs on morphing.
Then, with suitable sizes you should be able to use any animations within other programs, if need be.
Later, if requested, the 'Echo' background colours will be activated, (but here some slight bugs still exist).
This prototype may be optimisable, now it has indeed been made to work ! A 3D version would be complicated to use. Steve.
______________________________