Simon Quinn's Space Pods

Anything QL Software or Programming Related.
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bwinkel67
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Simon Quinn's Space Pods

Post by bwinkel67 »

My last SellMyRetro order, I decided to grab an old QL magazine, since I'm already paying for shipping and with keyboard membranes, it likely won't add that much more. The issue (December 1987) has a program listing for Simon Quinn's Space Pods game. Anyone here type these things in back in the day? Thankfully I found the game on the Dilwyn's site but am curious if anyone took the herculean effort to type in that game, or one similar.


Derek_Stewart
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Re: Simon Quinn's Space Pods

Post by Derek_Stewart »

HI,

I used to have a subscription to QL World, where the magazine was posted to my house.

I would type all the listings in in the magazine, and saved the QL World software source code onto a Floppy disk, which I can not find. A little fed up, but "such is life"

With modern monitors, I can a QL emulator and PDF reader on the screen at the same, so typing in listings is quiet easy.

I was hoping to get the software from tfe QL World Microdrive Exchange into production, but there is a copyright issue, where the holder seems to Dave Batty of Sector Software, Which always has some sort of reason not to look at the issue, whether travelling or busy wot other things.

Maybe I should disregard this and just ignore copyrights and type all the lisitings into a Gihub repository.


Regards,

Derek
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bwinkel67
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Re: Simon Quinn's Space Pods

Post by bwinkel67 »

Derek_Stewart wrote: Sat Sep 07, 2024 7:19 am I used to have a subscription to QL World, where the magazine was posted to my house.
I subscribed to QL World in the US form 1990 until its demise. Sadly I sold my copies in the late 90s/early 00s for some reason. I kept one issue, the one I had an article published in. I really enjoyed getting them monthly.
Derek_Stewart wrote: Sat Sep 07, 2024 7:19 am I would type all the listings in in the magazine, and saved the QL World software source code onto a Floppy disk, which I can not find. A little fed up, but "such is life"
Looking at the Space Pods listing, that must have been mind bending to look at so many numbers. How could you not make a typo and have to run through 100s of lines of code. The scale of that particular program is a bit crazy with several hundred lines of just DATA statement with long numbers.


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