Pitman

Anything QL Software or Programming Related.
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Andrew
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Pitman

Post by Andrew »

Still a work in progress, but it is starting to shape up nicely.
The plan is to have it working on all QLs and all media: BBQL, QPC, Q68, QIMSI Gold, in mode 8 and high colour modes 8 bits per pixel and 16 bits per pixel.
1.jpg
2.jpg
3.jpg
4.jpg


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RalfR
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Re: Pitman

Post by RalfR »

Looks great! All in SBASIC?


7000 4E75
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tofro
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Re: Pitman

Post by tofro »

Now you cranking 'em out, Andrew, do you? :)

Looks excellent so far!


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
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Andrew
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Re: Pitman

Post by Andrew »

RalfR wrote: Mon Jul 22, 2024 5:28 pm Looks great! All in SBASIC?
SBASIC + 2 extentions: move_memory and timers.
Same as for QStar.


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Andrew
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Re: Pitman

Post by Andrew »

tofro wrote: Mon Jul 22, 2024 5:30 pm Now you cranking 'em out, Andrew, do you? :)

Looks excellent so far!
Thank you!
Well, some use yoga or resolve puzzles for stress relief. I play with my QL.

I need help for some sound effects. If anyone can create some interesting Beeps, please post them here!


stevepoole
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Re: Pitman

Post by stevepoole »

Hi Andrew,

If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.

Other beeps can take hours of twiddling to obtain by experiment : QL sound was very poorly documented in the User Manual.....


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Andrew
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Re: Pitman

Post by Andrew »

stevepoole wrote: Mon Jul 22, 2024 10:47 pm Hi Andrew,

If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.
Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .
Not to mention that I am really inept at writing any sort of music :D


qbits
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Re: Pitman

Post by qbits »

Hi Andrew,
Cool Graphics!!! A Game of Boulder dash! Can’t remember what the mushrooms or Ghosty types do?

The code will be interesting to follow.

QBITS


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dilwyn
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Re: Pitman

Post by dilwyn »

Darren Branagh (remember Q-Celt Computing?) is with me in Wales for a few days. We have been playing Andrew's QStar for a while. Totally stuck at level 4 at the moment after an hour an a half. Hope this new game of Andrew's isn't as completely addictive as Qstar.

Two of us? Almost enough for a QL meeting. Any other QLers in Wales this week who could help us make a real meeting out of this!


stevepoole
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Re: Pitman

Post by stevepoole »

Hi Andrew & Mark,
You said <<Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .>> Yes, on QPC it runs at breakneck speed... so I tweaked it to slow it down :
Let line 425 be Bp=BEEPING : Pause 7 and Let line 430 be IF NOT Bp THEN which should allow BEEPING to return correctly !

I tried TTtheme_bas with the tweak on my SGC under QDOS, and it runs ok. It depends where you invoke OUTnote in your own program...

Perhaps someone might care to adapt suitable music DATA for you ? Regards, Steve.
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