Pitman
Re: Pitman
Now you cranking 'em out, Andrew, do you? 
Looks excellent so far!

Looks excellent so far!
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Re: Pitman
Thank you!tofro wrote: Mon Jul 22, 2024 5:30 pm Now you cranking 'em out, Andrew, do you?
Looks excellent so far!
Well, some use yoga or resolve puzzles for stress relief. I play with my QL.
I need help for some sound effects. If anyone can create some interesting Beeps, please post them here!
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- Aurora
- Posts: 896
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Pitman
Hi Andrew,
If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.
Other beeps can take hours of twiddling to obtain by experiment : QL sound was very poorly documented in the User Manual.....
If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.
Other beeps can take hours of twiddling to obtain by experiment : QL sound was very poorly documented in the User Manual.....
Re: Pitman
Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .stevepoole wrote: Mon Jul 22, 2024 10:47 pm Hi Andrew,
If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.
Not to mention that I am really inept at writing any sort of music

Re: Pitman
Hi Andrew,
Cool Graphics!!! A Game of Boulder dash! Can’t remember what the mushrooms or Ghosty types do?
The code will be interesting to follow.
QBITS
Cool Graphics!!! A Game of Boulder dash! Can’t remember what the mushrooms or Ghosty types do?
The code will be interesting to follow.
QBITS
Re: Pitman
Darren Branagh (remember Q-Celt Computing?) is with me in Wales for a few days. We have been playing Andrew's QStar for a while. Totally stuck at level 4 at the moment after an hour an a half. Hope this new game of Andrew's isn't as completely addictive as Qstar.
Two of us? Almost enough for a QL meeting. Any other QLers in Wales this week who could help us make a real meeting out of this!
Two of us? Almost enough for a QL meeting. Any other QLers in Wales this week who could help us make a real meeting out of this!
--
All things QL - https://dilwyn.theqlforum.com
All things QL - https://dilwyn.theqlforum.com
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- Aurora
- Posts: 896
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Pitman
Hi Andrew & Mark,
You said <<Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .>> Yes, on QPC it runs at breakneck speed... so I tweaked it to slow it down :
Let line 425 be Bp=BEEPING : Pause 7 and Let line 430 be IF NOT Bp THEN which should allow BEEPING to return correctly !
I tried TTtheme_bas with the tweak on my SGC under QDOS, and it runs ok. It depends where you invoke OUTnote in your own program...
Perhaps someone might care to adapt suitable music DATA for you ? Regards, Steve.
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You said <<Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .>> Yes, on QPC it runs at breakneck speed... so I tweaked it to slow it down :
Let line 425 be Bp=BEEPING : Pause 7 and Let line 430 be IF NOT Bp THEN which should allow BEEPING to return correctly !
I tried TTtheme_bas with the tweak on my SGC under QDOS, and it runs ok. It depends where you invoke OUTnote in your own program...
Perhaps someone might care to adapt suitable music DATA for you ? Regards, Steve.
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