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Re: Talent 3D Designer
Posted: Sat Aug 09, 2025 6:54 am
by stevepoole
Hi Folks
Here is an animated pixel morphing demo : 'BASH_PC'. (A GUI user interface is in development to make such morphing easy).
Just UNZIP, LRUN or ESCape. This one uses just 5x9 pixels, more are possible, in full colour... Steve.
Re: Talent 3D Designer
Posted: Sat Aug 09, 2025 9:41 am
by qbits
Hi Steve,
Still Morphing around I see, or is this one just simple animation tweening.
Which I wonder is quicker in delivering to screen a single colour rectangle in SuperBASIC
STRIP colour CURSOR PRINT ‘Space’ or BLOCK w, d, x, y, colour.
QBITS
Re: Talent 3D Designer
Posted: Sun Aug 10, 2025 4:30 am
by stevepoole
Hi Qbits,
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being thoroughly tested for QPC2. (More news soon), thanks, Steve.
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Re: Talent 3D Designer
Posted: Sun Aug 10, 2025 1:48 pm
by Andrew
qbits wrote: Sat Aug 09, 2025 9:41 am
Hi Steve,
Still Morphing around I see, or is this one just simple animation tweening.
Which I wonder is quicker in delivering to screen a single colour rectangle in SuperBASIC
STRIP colour CURSOR PRINT ‘Space’ or BLOCK w, d, x, y, colour.
QBITS
A few years ago, when I was playing with UDG, I tested which is faster: PRINT 'char' or BLOCK w, d, x, y, colour. Both were roughly the same speed
But STRIP colour CURSOR PRINT ‘char’ is a bit slower then BLOCK, if you need to set the STRIP (or INK or PAPER) and CURSOR before each PRINT.