oh damn...is the same compiler!...ok this are my steps: load game in basic, lrespr turbo_tk_code ( my ql has Minnie 1.98 and tk 2.2) execute parser_task that gives 0 errors and 1 warning ( it says dim v$(100) assumed)... then I start codegen_task. it creates test_task, if I exec_w that task, it starts and makes the first two tiles but if I press down or up arrow key, QL stops and gives this error : test_task halted after line 1130 for this error: bad parameter...
in line 1130 there is command STRIPE color
have you any suggest?
New game for the QL
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Re: New game for the QL
I hope you meanbelg4rion67 wrote:oh damn...is the same compiler!...ok this are my steps: load game in basic, lrespr turbo_tk_code ( my ql has Minnie 1.98 and tk 2.2) execute parser_task that gives 0 errors and 1 warning ( it says dim v$(100) assumed)... then I start codegen_task. it creates test_task, if I exec_w that task, it starts and makes the first two tiles but if I press down or up arrow key, QL stops and gives this error : test_task halted after line 1130 for this error: bad parameter...
in line 1130 there is command STRIPE color
have you any suggest?
Code: Select all
1130 STRIP color
Rich Mellor
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- belg4rion67
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Re: New game for the QL
oh yes Rich, of course the line is that... I'm surprise me too about this error... morever because Petri has used same compiler withour problem ! I tried to compile game on my second unexpanded ql with JS rom but same result...
Only original hardware! 

Re: New game for the QL
Hi Paolo,belg4rion67 wrote:oh damn...is the same compiler!...ok this are my steps: load game in basic, lrespr turbo_tk_code ( my ql has Minnie 1.98 and tk 2.2) execute parser_task that gives 0 errors and 1 warning ( it says dim v$(100) assumed)... then I start codegen_task. it creates test_task, if I exec_w that task, it starts and makes the first two tiles but if I press down or up arrow key, QL stops and gives this error : test_task halted after line 1130 for this error: bad parameter...
in line 1130 there is command STRIPE color
have you any suggest?
my steps are below:
0) prog_use mdv1_
1) lrespr mdv1_turbo_tk_code
2) load mdv1_2048_bas
3) run compiler with keyword "CHARGE"
3.1) Change name of executable to 2048_task
3.2) Compile - gives one warning
4) exec_w 2048_task
Works fine, seems like we do things different in that I use the "CHARGE" keyword and you execute the compiler tasks manually.
The other difference is that I did the actual compilation on QemuLator.
Hope this helps,
Petri
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Re: New game for the QL
Hi,
The Error looks to a Data Space error, you can change this in the Turbo Front End Menus Options. Also it is a good idea to read the manual again.
Since all the manuals are readsble on an E-Reader, I have a spare Kindle next to the QL for reference to all the manuals.
I find Turbo a harder compiler to use than Qliberator.
The Error looks to a Data Space error, you can change this in the Turbo Front End Menus Options. Also it is a good idea to read the manual again.
Since all the manuals are readsble on an E-Reader, I have a spare Kindle next to the QL for reference to all the manuals.
I find Turbo a harder compiler to use than Qliberator.
Regards, Derek
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Re: New game for the QL
Thank you to all 
Petri: I'll try again using your suggests and re-read manual again
Derek: thank to you too...as I want to try all kind of QL software next time I will use Qliberator.... after a looong review of the manual ...

Petri: I'll try again using your suggests and re-read manual again

Derek: thank to you too...as I want to try all kind of QL software next time I will use Qliberator.... after a looong review of the manual ...

Only original hardware! 

Re: New game for the QL
I wish someone would teach an online class to a group looking to learn how to use these compilers. I'd happily pay $10/hr and if a couple of others would it would be worthwhile for the instructor.