SGC Games Compatibility
SGC Games Compatibility
I've been testing compatibility of all my old commercial games (about 100 I think) with Trump 768, MiniTrump3 & SGC fitted
Most run from QIMSI, but a few will only run from FLP and 3 have to run from MDV
Have got all of them working on Trump 768
Have got all of them working on MT3 setup for 512KB (rather than 768KB), other than 6 that need the memory to be greater than 128KB but below 640KB. Still working on some of these to try and get them to work though
But with the SGC (putting aside the speed issues which I'll have to come back to later) I have a number of games that refuse to run from QIMSI, FLP or MDV on the SGC (7 in total)
I was wondering if anyone had any of the games listed below running on SGC, as I'm struggling with these, please?
Deathstrike
Fight in the Dark
The Lost Pharaoh
Puzzle Mania
QL Hyperdrive
QLACMan
Vroom (aka wroom)
Many thanks
Tony
Most run from QIMSI, but a few will only run from FLP and 3 have to run from MDV
Have got all of them working on Trump 768
Have got all of them working on MT3 setup for 512KB (rather than 768KB), other than 6 that need the memory to be greater than 128KB but below 640KB. Still working on some of these to try and get them to work though
But with the SGC (putting aside the speed issues which I'll have to come back to later) I have a number of games that refuse to run from QIMSI, FLP or MDV on the SGC (7 in total)
I was wondering if anyone had any of the games listed below running on SGC, as I'm struggling with these, please?
Deathstrike
Fight in the Dark
The Lost Pharaoh
Puzzle Mania
QL Hyperdrive
QLACMan
Vroom (aka wroom)
Many thanks
Tony
-
- Super Gold Card
- Posts: 596
- Joined: Tue Mar 11, 2014 8:00 pm
- Location: Oxford, UK.
- Contact:
Re: SGC Games Compatibility
If any of the games run code in supervisor mode and assume the exception stack frame format then they will fail on the 68020 processor as it's an extended frame rather than the original version.
Not a lot you can do about that other than patching the games in some way.
Not a lot you can do about that other than patching the games in some way.
Re: SGC Games Compatibility
Thanks Stephen
I’m not planning to put much more effort into trying to run these games on the SGC, but wanted to check if I’d missed anything. Am happy to assume for now that these just won’t run on SGC
As they all run with the Trump 768 fitted I can just swap expansions (saves worrying about speed issues too). My only concern is wear and tear on the QL edge connector because although my edge expander works fine with everything else the combination of SGC+QIMSI causes constant crashes. Electronics are a black art to me!
Many thanks
Tony
I’m not planning to put much more effort into trying to run these games on the SGC, but wanted to check if I’d missed anything. Am happy to assume for now that these just won’t run on SGC
As they all run with the Trump 768 fitted I can just swap expansions (saves worrying about speed issues too). My only concern is wear and tear on the QL edge connector because although my edge expander works fine with everything else the combination of SGC+QIMSI causes constant crashes. Electronics are a black art to me!
Many thanks
Tony
Re: SGC Games Compatibility
Hi Tony - what ROM do you use? Minerva or JS?t0nyt wrote: Sun Aug 10, 2025 3:05 pm I've been testing compatibility of all my old commercial games (about 100 I think) with Trump 768, MiniTrump3 & SGC fitted
Most run from QIMSI, but a few will only run from FLP and 3 have to run from MDV
Most of the games I have will not run on Minerva
Re: SGC Games Compatibility
Hi Andrew,Andrew wrote: Mon Aug 11, 2025 10:24 amHi Tony - what ROM do you use? Minerva or JS?t0nyt wrote: Sun Aug 10, 2025 3:05 pm I've been testing compatibility of all my old commercial games (about 100 I think) with Trump 768, MiniTrump3 & SGC fitted
Most run from QIMSI, but a few will only run from FLP and 3 have to run from MDV
Most of the games I have will not run on Minerva
JS, a bunch run on Minerva but many don’t
I’ll be going thru them all with Minerva once I’ve built my Minerva mk2+js Rom switcher (if it works, else I’ll stick with js)
- XorA
- Site Admin
- Posts: 1723
- Joined: Thu Jun 02, 2011 11:31 am
- Location: Shotts, North Lanarkshire, Scotland, UK
Re: SGC Games Compatibility
Obvious solution to that is n+1 QLs like the rest of usMy only concern is wear and tear on the QL edge connector

Re: SGC Games Compatibility
I have 3, but only got room to use 1. n+1 is too many!XorA wrote: Mon Aug 11, 2025 12:12 pmObvious solution to that is n+1 QLs like the rest of usMy only concern is wear and tear on the QL edge connector![]()
Re: SGC Games Compatibility
I cleaned the contacts and now SGC+QIMSI combination seems to be stable, so QL edge connector is protected againt0nyt wrote: Mon Aug 11, 2025 7:31 am My only concern is wear and tear on the QL edge connector because although my edge expander works fine with everything else the combination of SGC+QIMSI causes constant crashes
Re: SGC Games Compatibility
This is VERY NICE to know! Always wondered why, e.g. DeathStrike does not run on QPC2... It emulates a 68020 processor...stephen_usher wrote: Sun Aug 10, 2025 5:02 pm If any of the games run code in supervisor mode and assume the exception stack frame format then they will fail on the 68020 processor as it's an extended frame rather than the original version.
http://peter-sulzer.bplaced.net
GERMAN! QL-Download page also available in English: GETLINE$() function, UNIX-like "ls" command, improved DIY-Toolkit function EDLINE$ - All with source. AND a good Python 3 Tutorial (German) for Win/UNIX
GERMAN! QL-Download page also available in English: GETLINE$() function, UNIX-like "ls" command, improved DIY-Toolkit function EDLINE$ - All with source. AND a good Python 3 Tutorial (German) for Win/UNIX

Re: SGC Games Compatibility
That's a bit misleading: In an exception, the CPU is always in supervisor mode.stephen_usher wrote: Sun Aug 10, 2025 5:02 pm If any of the games run code in supervisor mode and assume the exception stack frame format then they will fail on the 68020 processor as it's an extended frame rather than the original version.
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO