SMSQzine #9

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swensont
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SMSQzine #9

Post by swensont »

It's been a few years since the last issue, but Issue #9 is now available:

http://swensont.epizy.com/smsqzine09.pdf

and the accompanying zip file:

http://swensont.epizy.com/smsqzine09.zip

Tim


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NormanDunbar
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Re: SMSQzine #9

Post by NormanDunbar »

Thanks Tim.

Cheers,
Norm.


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martyn_hill
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Re: SMSQzine #9

Post by martyn_hill »

Thank you, Tim!

Makes for very interesting reading :-)


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Andrew
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Re: SMSQzine #9

Post by Andrew »

Thank you, Tim!


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RalfR
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Re: SMSQzine #9

Post by RalfR »

I was wondering about that:

------- snip -------
Andrei Tenu has written three games, all that looked
to be based on the same SuperBasic code. All three
of the games do not like the Pointer Environment, so
you need a QDOS emulator to run them.
I did my
testing with sQLux and Minerva. All the games use
Mode 8 graphics.


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Derek_Stewart
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Re: SMSQzine #9

Post by Derek_Stewart »

Hi,

Qstar1, Qstar2, PItman all run on the Q68 in DISP_MODE 1 (512x256), which uses SMSQ/E 3.41.


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Derek
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Andrew
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Re: SMSQzine #9

Post by Andrew »

RalfR wrote: Wed Dec 18, 2024 6:10 am I was wondering about that:

------- snip -------
Andrei Tenu has written three games, all that looked
to be based on the same SuperBasic code. All three
of the games do not like the Pointer Environment, so
you need a QDOS emulator to run them.
Yes, this is not correct.
All games can run both in QDOS in Mode8 and SMSQ/E (512x256, QL colours, screen base at 131072 - DISP_MODE 1 on Q68 and QIMSI Gold)
Pitman also runs on SMSQ/E in all colour modes: Aurora 256 colours Mode 16 and High Colour modes Mode32 and Mode33, and resolutions (recommended 512x384 DISP_MODE 6 on Q68 and QIMSI Gold) using different sprite sets that takes advantage of the available colours.
Last edited by Andrew on Wed Dec 18, 2024 4:11 pm, edited 3 times in total.


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Sparrowhawk
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Re: SMSQzine #9

Post by Sparrowhawk »

Thanks, I've uploaded all issues to my tablet to read over the festive season. :)

they certainly seem to be very professionally designed with and great content, from what I've peeked at so far.


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Re: SMSQzine #9

Post by swensont »

I do not have a Q68 to test on. I was testing on SMSQmulator. I can re-run my tests to see.

Tim


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tofro
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Re: SMSQzine #9

Post by tofro »

Andrew wrote: Wed Dec 18, 2024 9:03 am All games can run both in QDOS in Mode8 and SMSQ/E (512x256, QL colours, screen base at 131072 - DISP_MODE 1 on Q68 and QIMSI Gold)
Pitman also runs on SMSQ/E in all colour modes: Aurora 256 colours Mode 16 and High Colour modes Mode32 and Mode33, and resolutions (recommended 512x384 DISP_MODE 6 on Q68 and QIMSI Gold) using different sprite sets that taks advantage of the available colours.
.... which is quite a challenge to achieve. Congrats and thanks again, Andrew!


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