Search found 6 matches
- Mon May 31, 2021 11:36 am
- Forum: The Off-Topic Section
- Topic: Maziacs / Bugziacs Conversion for QL
- Replies: 18
- Views: 7857
Re: Maziacs / Bugziacs Conversion for QL
spkr, excellent work thanks! One of my favourite ZX games, along with Mazogs. Just runs a bit fast on the emulators and FPGAs. Is it actually possible to put in an automatic slow down to match the original QL hardware as the game is hard without the normal speed?
- Sat May 22, 2021 5:17 pm
- Forum: General QL Chat
- Topic: QL User Guide new scan
- Replies: 5
- Views: 2432
Re: QL User Guide new scan
I've done a huge amount of cleaning up already. The source scan was 30Gig in size. The archive.org did an automatic OCR on it already which is not bad.
- Fri May 21, 2021 11:01 pm
- Forum: Software & Programming
- Topic: QL Software Preservation - Next Steps
- Replies: 109
- Views: 52302
Re: QL Software Preservation - Next Steps
Well I’ll be creating something so contact me directly if you’ve got anything useful to give.
- Fri May 21, 2021 11:30 am
- Forum: Software & Programming
- Topic: QL Software Preservation - Next Steps
- Replies: 109
- Views: 52302
Re: QL Software Preservation - Next Steps
It's concerned me for a long time the lack of old commercial software freely available for the QL which seemed to be controlled by a few people. This is probably the only old retro platform that does not have it's old software readily available publicly for all to enjoy. Without that old software ...
- Fri May 21, 2021 9:40 am
- Forum: General QL Chat
- Topic: QL User Guide new scan
- Replies: 5
- Views: 2432
QL User Guide new scan
I've done a big clean up of the "Sinclair QL User Guide". It's a complete facsimile version without OCR as I wanted the printed manual in as good quality as possible. I've pointed dilwyn to it so it can go on his website.
Here it is https://archive.org/details/sinclair-ql-user-guide
Here it is https://archive.org/details/sinclair-ql-user-guide
- Wed May 12, 2021 10:52 pm
- Forum: Software & Programming
- Topic: More vDrive Games
- Replies: 7
- Views: 5328
Re: More vDrive Games
Ok, a quick update to this - I've modified mdvtool to correct the block checksums and I can now read the .mdv files.
It's strange that the block checksums are incorrect, but the data header and data checksums are fine - they all use the same algorithm.
Anyway, the problem is solved, if not the ...
It's strange that the block checksums are incorrect, but the data header and data checksums are fine - they all use the same algorithm.
Anyway, the problem is solved, if not the ...