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SMSQzine #9
Posted: Tue Dec 17, 2024 2:40 am
by swensont
It's been a few years since the last issue, but Issue #9 is now available:
http://swensont.epizy.com/smsqzine09.pdf
and the accompanying zip file:
http://swensont.epizy.com/smsqzine09.zip
Tim
Re: SMSQzine #9
Posted: Tue Dec 17, 2024 8:16 pm
by NormanDunbar
Thanks Tim.
Cheers,
Norm.
Re: SMSQzine #9
Posted: Tue Dec 17, 2024 11:17 pm
by martyn_hill
Thank you, Tim!
Makes for very interesting reading

Re: SMSQzine #9
Posted: Tue Dec 17, 2024 11:25 pm
by Andrew
Thank you, Tim!
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 6:10 am
by RalfR
I was wondering about that:
------- snip -------
Andrei Tenu has written three games, all that looked
to be based on the same SuperBasic code. All three
of the games do not like the Pointer Environment, so
you need a QDOS emulator to run them. I did my
testing with sQLux and Minerva. All the games use
Mode 8 graphics.
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 7:09 am
by Derek_Stewart
Hi,
Qstar1, Qstar2, PItman all run on the Q68 in DISP_MODE 1 (512x256), which uses SMSQ/E 3.41.
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 9:03 am
by Andrew
RalfR wrote: Wed Dec 18, 2024 6:10 am
I was wondering about that:
------- snip -------
Andrei Tenu has written three games, all that looked
to be based on the same SuperBasic code.
All three
of the games do not like the Pointer Environment, so
you need a QDOS emulator to run them.
Yes, this is not correct.
All games can run both in QDOS in Mode8 and SMSQ/E (512x256, QL colours, screen base at 131072 - DISP_MODE 1 on Q68 and QIMSI Gold)
Pitman also runs on SMSQ/E in all colour modes: Aurora 256 colours Mode 16 and High Colour modes Mode32 and Mode33, and resolutions (recommended 512x384 DISP_MODE 6 on Q68 and QIMSI Gold) using different sprite sets that takes advantage of the available colours.
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 10:42 am
by Sparrowhawk
Thanks, I've uploaded all issues to my tablet to read over the festive season.
they certainly seem to be very professionally designed with and great content, from what I've peeked at so far.
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 4:00 pm
by swensont
I do not have a Q68 to test on. I was testing on SMSQmulator. I can re-run my tests to see.
Tim
Re: SMSQzine #9
Posted: Wed Dec 18, 2024 4:02 pm
by tofro
Andrew wrote: Wed Dec 18, 2024 9:03 am
All games can run both in QDOS in Mode8 and SMSQ/E (512x256, QL colours, screen base at 131072 - DISP_MODE 1 on Q68 and QIMSI Gold)
Pitman also runs on SMSQ/E in all colour modes: Aurora 256 colours Mode 16 and High Colour modes Mode32 and Mode33, and resolutions (recommended 512x384 DISP_MODE 6 on Q68 and QIMSI Gold) using different sprite sets that taks advantage of the available colours.
.... which is quite a challenge to achieve. Congrats and thanks again, Andrew!