My struggles with compilers...
Posted: Fri Mar 08, 2013 10:05 pm
You may all recall that a little over a year ago I was all "yeah, I'm gonna write a couple of GAMES! They'll be AWESOME!" and so on?
Well, I got a good way into it, but I got really stuck, especially because I just ran out of time on an unexpanded QL. By that, I mean the game updated with a tick each second, and if the calculations took longer than around 1/2 a second, it would skip the redraw and keep doing the math (this was an Air Traffic Control simulator).
I asked here and was pointed to a couple of available compilers I could use. It was a real struggle because, in my very very humble opinion, the documentation for them both absolutely, utterly sucked.
How could I say such a mean thing?
If you sell, or in this day and age give away, a programming tool, you have to look at your average user. Back in the 90s, only a hardcore programmer who knew everything about squeezing the last drop of performance out of a QL would use such a thing. The instructions would be terse, and assume you knew a lot. Nowadays, the average person taking up a compiler will be quite different, and a little more hand-holding would be required.
So, does anyone out there have the time and patience to do a little handholding to help me adapt my (really awful) programming style to use a compiler? Please?
Well, I got a good way into it, but I got really stuck, especially because I just ran out of time on an unexpanded QL. By that, I mean the game updated with a tick each second, and if the calculations took longer than around 1/2 a second, it would skip the redraw and keep doing the math (this was an Air Traffic Control simulator).
I asked here and was pointed to a couple of available compilers I could use. It was a real struggle because, in my very very humble opinion, the documentation for them both absolutely, utterly sucked.
How could I say such a mean thing?
If you sell, or in this day and age give away, a programming tool, you have to look at your average user. Back in the 90s, only a hardcore programmer who knew everything about squeezing the last drop of performance out of a QL would use such a thing. The instructions would be terse, and assume you knew a lot. Nowadays, the average person taking up a compiler will be quite different, and a little more hand-holding would be required.
So, does anyone out there have the time and patience to do a little handholding to help me adapt my (really awful) programming style to use a compiler? Please?
