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ql prods (demos, games, etc.) at pouet.net

Posted: Sun Jan 30, 2022 8:11 pm
by nitrofurano

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Mon Jan 31, 2022 11:20 pm
by bwinkel67
Cool...

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Tue Feb 01, 2022 12:32 pm
by thorsinclair
Very cool, has anyone tried the game?

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Tue Feb 01, 2022 1:35 pm
by Andrew
thorsinclair wrote:Very cool, has anyone tried the game?
I could not play it using just the keyboard. I need a joystick :)
There is thread here about the game viewtopic.php?f=9&t=3778&hilit=bugziacs

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Fri Apr 22, 2022 3:28 pm
by spkr
I released a small QL code at GERP; just a silly sprite record. 17 sprites and music playing.
Now that I coded my own music playing routine, I am able to do more than 17 :)

https://www.pouet.net/prod.php?which=91270

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Mon Apr 25, 2022 12:51 pm
by Cristian
Nice demo! The next deserves a better music.
The demo ctashes at start with SuperGoldCard, but runs fast with normal QL

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Mon Apr 25, 2022 8:43 pm
by spkr
Cristian wrote:Nice demo! The next deserves a better music.
The demo ctashes at start with SuperGoldCard, but runs fast with normal QL
Hi there,

thanks for the comment! I generally only aim for compatibility to stock QL. So it makes sense that it does not run correctly in other setups!

And yeah, this was my (very poor) rendition of SOS tune. But Im by far not a musician! :P

Kind regards,
Wietze

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Mon Apr 25, 2022 9:07 pm
by RalfR
These RESPR and CALL things are always very silly and do not work with every configuration. Have you used absolute addresses?

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Mon Apr 25, 2022 9:12 pm
by spkr
RalfR wrote:These RESPR and CALL things are always very silly and do not work with every configuration. Have you used absolute addresses?
Yes I have. The code executed relocates the binary and then jumps to it.

What would be a better alternative to run the code at boot?

Re: ql prods (demos, games, etc.) at pouet.net

Posted: Tue Apr 26, 2022 8:04 am
by RalfR
Absolute coding is always a problem, if the program runs on a different configuration. It may work on a standard QL with nothin plugged in. Even a disk I/F can cause problems. I know, that programs were written in this way, also with disabling the interrupts for speed reasons.