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Star_burst doodle

Posted: Sat Nov 06, 2021 10:50 pm
by stevepoole
Hi Folks,

This morning I had a couple of hours to spare, so I decided to do a star_burst doodle program.

Unzip it and set the PC variable to : 0 for Qdos, 1 for Smsq or 2 for emulators. Then just RUN and after up to a minute it goes into warp drive...

It should be ok (but slow) on a 128ko QL, but will be very fast on a PC.

All the best,
Steve.
star2_bas.zip
(811 Bytes) Downloaded 88 times

Re: Star_burst doodle

Posted: Sun Nov 07, 2021 6:44 pm
by Tinyfpga
Nice programme.
I hope you don't mind but I modified it to get it run on my setup.
I took me almost as long to modify it as it took you to write it and as you can see I tried 6 times before I got it to work.
As it seemed to me that it could be used as an animated background to a game I have started to insert some game code at the appropriate point. Do I have your permission to carry on doing this?
Starburst.JPG

Re: Star_burst doodle

Posted: Sun Nov 07, 2021 11:03 pm
by stevepoole
Hi Tiny,

By all means you may adapt the star_burst code as you wish...

Regards,

Steve.
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Re: Star_burst doodle

Posted: Mon Nov 08, 2021 9:06 am
by mk79
PC 2 mode looks nice, well done.

Re: Star_burst doodle

Posted: Mon Nov 08, 2021 9:46 am
by dilwyn
Thanks Steve. Had some fun with this one.