Expanding the range of QL Adventures
Re: Expanding the range of QL Adventures
Thanks, just tried it on QPC and did a bit of CONTEMPLATEing...
(This is way bigger than the one I ported, but the initial location description (when the mists have vanished) seems identical.
Tobias
(This is way bigger than the one I ported, but the initial location description (when the mists have vanished) seems identical.
Tobias
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Re: Expanding the range of QL Adventures
Is there any way to paginate the output? The descriptions just seem to shoot by in Help, Vocab etc
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Re: Expanding the range of QL Adventures
Run it on Q-Emulator at BBQL speeddilwyn wrote:Is there any way to paginate the output? The descriptions just seem to shoot by in Help, Vocab etc

- XorA
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Re: Expanding the range of QL Adventures
I think only two lines are missing each time, is there a way to maximise that window that opens from an exec command?
Re: Expanding the range of QL Adventures
"Maximize" is a bit complicated, but "define" is easily possible by declaring a global WINDOWDEF_t structure named _condetails that holds the x, y, w, h definition of the console window.
Would use the full black boxe's screen (minus the title bar that C68 creates and which you can get rid of as well).
Tobias
Code: Select all
WINDOWDEF_t _condetails = {
2, /* border colour (red) */
0, /* border width */
0, /* paper (black) */
7, /* ink (white) */
512, /* width (pixel) */
256, /* height (pixels) */
0, /* x origin */
0 /* y origin */
};
Tobias
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Re: Expanding the range of QL Adventures
Thanks Tobias that sorted it.
https://www.dropbox.com/s/3drbwgqpvg6t9 ... g.zip?dl=0
for a new version to save filling forum storage up.
https://www.dropbox.com/s/3drbwgqpvg6t9 ... g.zip?dl=0
for a new version to save filling forum storage up.
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Re: Expanding the range of QL Adventures
Ideally, you need to set the max (without the C68 title bar) to 448x240 so it can all be seen on a TV without being chopped....
Rich Mellor
RWAP Software
RWAP Adventures
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RWAP Adventures
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Also Involved in:
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Re: Expanding the range of QL Adventures
Well the program itself is bigger than max ram on a BBQL so I wont worry about that.RWAP wrote:Ideally, you need to set the max (without the C68 title bar) to 448x240 so it can all be seen on a TV without being chopped....
Re: Expanding the range of QL Adventures
XorA's port of the ADV770 version of Adventure or Colossal Cave now available to download zipped from http://www.dilwyn.me.uk/games/adventures/index.html
Remember that the executable aloneis a massive 1.2MB, so it needs a minimum of a Gold Card or an emulator set to 2MB or RAM or more.
Wonder if this takes the title of the largest QL executable so far?
Remember that the executable aloneis a massive 1.2MB, so it needs a minimum of a Gold Card or an emulator set to 2MB or RAM or more.
Wonder if this takes the title of the largest QL executable so far?
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Re: Expanding the range of QL Adventures
GS (GhostScript) executable which I think is the previous record holder is a wee bit smaller, but its whole package together with fonts is way bigger overall.dilwyn wrote:wonder if this takes the title of the largest QL executable so far?
Tobias
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO