I stipulate that the amount of work required to do a port would be extraordinary. If it were undertaken it would be a labor of love for many people over many years.
I also believe, however, that the payoff would be spectacular. We'd have one of the fastest and leanest OS on any platform or architecture. It would be a prime RTOS. The ease of use would push it to the forefront of education and IoT hacking. It would find an easy home in embedded uses.
SMSQ/E is a several hundred Kilobytes origin OS, but Minerva is 48K. Commented sources are available. Automated tools could do the first 90% of translation poorly, and then with careful thought and planning the last 10% (which would require 99.9% of the effort) would give you Minerva on ARM. For all the 68K code, an emulator could easily take care of that.
It'll never happen, although it should because one day in the next decade or two 680X0 CPUs will become extraordinarily rare. Only CPUs constructed in FPGAs will be available in quantity, and while there's nothing wrong with that it seems wasteful to put that amount of effort into recreating a 70s architecture 6 decades later, when for within an order of magnitude of effort we could be using a modern (4 decades old ARM) architecture that is still growing and developing.
I'd propose re-implementing Minerva in C, modernizing the filing system and screen handling code, adding TCP functionality and....
But then, when the size of the QL economy appears to be around 40 units of anything, no matter how radically new or better it is, why bother at all?

So what's the real question Peter is asking?
It seems to me the heart of the question was this sentence: "The topic is how people see 68060 QL systems today, in the light of the fact that emulation on PCs is faster." He could develop the fastest hardware humanly possibly and emulation will *still* be leagues faster. The only thing quicker still would be native on fast hardware.
I suspect that over the next ten years our ranks will start to swell with returning QLers. People who have the time and the financial resources to recapture those moments of their youth and to buy or build their dream machine. Sure, it's easy to install an emulator and plink at it for a few hours and think, "oh, this was a nice blast from the past" but if we want those people to stay at the end of the day we'll need to arrange things so they invest in dedicated* hardware. Something that requires a bit of space on a desk, a single function, something occupying all of one's attention.
Either way, at some point original hardware won't be viable, the difference between emulators and FPGA-configured hardware will be too great to justify that hardware and the skills to even attempt a port to ARM or x86 or whatever will be gone. And SMSQ/E will have a day when the last "talker" dies and it becomes a historical wikipedia entry with no further changes. That'll be around 2045 or so.
* I say "dedicated hardware" because the next logical step for Q68 is Q68+ -- an FPGA system of higher performance and capability that is entirely software defined off the SD card, so it can configure itself as ANY retro computer and not just a QL, and where its core functionality is a proto system that is little more than a boot loader.