Simple time-waster game

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NormanDunbar
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Re: Simple time-waster game

Post by NormanDunbar »

qbits wrote:Stev your latest sort of reminds me of that TV series The Time Tunnel.
God! I used to love that program. It was a "religious" watch back in the 1960s. Thanks for the reminder. :)


Cheers,
Norm.


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pjw
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Re: Simple time-waster game

Post by pjw »

Nice game!
It is relatively easy to compile with Q-Liberator, and thereafter it runs quite satisfactorily at QL speeds in Qemulator. It didnt quite get everything working properly in the compiled version - the status display didnt show properly under Qdos - but then I didnt really try.
All I did was rem $$off the "sav" routine at the end of the program and added a generous (not necessarily optimal!) rem $$stak=2048 directive, and compiled it with the Windows option, and voila! it just worked on QPC2!
Keep 'em coming! :)


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stevepoole
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Re: Simple time-waster game

Post by stevepoole »

Hi Folks,

Yes, Cave_bas can output TIME TUNNELS : Just alter Line 220 to read ; IF j=1 : INK 7 : ELSE INK 0 ; Regards, Steve.
Capture d’écran (450).png


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Re: Simple time-waster game

Post by stevepoole »

Capture d’écran (462).png


stevepoole
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Re: Simple time-waster game

Post by stevepoole »

Hi Folks,

Still under flu', so messing about with the caves program. Regards, Steve.
Capture d’écran (477).png


Derek_Stewart
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Re: Simple time-waster game

Post by Derek_Stewart »

HI Steve,

I must say you produce excellent software when being not very well.

Well done, it looks great.


Regards,

Derek
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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi all,

LAEZALUS v1 gameplay was a little tame, so here is version 2.
The number of boards is increased from 13 to 19 and it has added jeopardy in the form of a countdown timer.

You initially have 133 seconds to complete all 19 boards.
Fortunately each time you collect a power pill you get another 7 seconds.
The new aim of the game is to complete all 19 boards before your time runs out.
Just like version 1 of the game, the boards increase in complexity as the game progresses.

You can pause at any time by pressing ENTER.

LAEZALUSv2.gif

V2.00, 14 Jul 2024
LAEZALUSv2.zip
(9.25 KiB) Downloaded 166 times

Note, it's possible to tweak the game configuration by changing the options on line 4020

Code: Select all

4020 MinSz%=6:MaxSz%=24:JeopardyFlg%=1:PilT%=7


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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi,
Don't you hate it when you want to make a change immediately after posting...

After playing the game a few times, the initial 133 second allocation seemed a little generous, so I cut it to 69 seconds. I expect this is the last change I will make.

In line with this, the game configuration options on line 4020 have altered a little too.

Code: Select all

4020 VersTag$="2v01":MinSz%=6:MaxSz%=24:JeopardyLvl%=2:PilT%=7
V2.01, 15 Jul 2024
LAEZALUSv2.zip
(9.31 KiB) Downloaded 120 times


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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi Steve,
stevepoole wrote: Sat Jul 13, 2024 6:12 am Yes, Cave_bas can output TIME TUNNELS...
Here's some music to accompany Cave_bas.
Just load Cave_bas and MERGE TTtheme_bas.

TTtheme.zip
(834 Bytes) Downloaded 154 times


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Re: Simple time-waster game

Post by stevepoole »

Hi Mark,
I like the way you merge two programs using interspersed line numbering : very neat !

Great way of condensing music : much faster than some I have seen ! (Especially the use on INSTRING to identify tones).

I have never really got NOT BEEPING to work properly, unless I waste a few FOR loops afterwards to gat a sensible response...

Pity I never saw the TIME TUNNEL series here in Normandy though. Looks like it was fun. Regards, Steve.

___________________________________


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