Re: QL Tinkering
Posted: Thu Oct 31, 2024 4:27 pm
Hi All,
As they say one thing leads to another…
QBITS FontEditSE was released with three ARCADE Games to make it a Special Edition, then in making use of the SPECIAL Fonts recently created my aim was to incorporate Fonts sheets for Label, Music and Timer to make perhaps a Special Edition Plus. While reviewing the code I was quietly observed by a small person. I love how the very young unfettered with adult inhibitions can be so inspirational. The small voice in a matter-of-fact way simply said ‘where are the smiley faces?’
So as they say one thing leads to another…
Smiley faces and why not. A set of Emoticons created with QBITS FontEditSE. This set things in motion and I started filling in a circle to create my first Emoticon face. Then being essentially lazy I thought if (#) Sets all the Editor Bitmap Cells to zero’s (ie. background colour), why not do the opposite with a (F)ill command setting all the cells to ones (ie.INK colour), that would reduce the cells I had to change. Then while about it why not extend the background from just Black or White to all 0-7 colours. Ha! Way ahead of you I thought of that one to. What if both INK and BkGnd are the same. Well, we will just have to add a Block in INK colour to set as a Guide.
As they say one thing leads to another…
To accomplish my changes required a slight rearrangement of the Bitmap Editor layout as well as some Program code bits to do. Then there was the updates to the documentation pdf and while I was at it some restructure of the page layouts. I was beginning to think my effort to save extra work had gone a little haywire.
In the end I apologise for all the recent changes but I hope the end result meets with your approval... Short of any as of yet unidentified bug fixes or changes to extend the compatibility across QL Platforms I think I’m done…
As they say one thing leads to another… so not forgetting the start of all this QBITS Emoticons_fnt file!
My budgets OK! Thanks for no Tax rise on Fuel duty. Yet things are getting a little Spooky. Happy Halloween?
QBITS
As they say one thing leads to another…
QBITS FontEditSE was released with three ARCADE Games to make it a Special Edition, then in making use of the SPECIAL Fonts recently created my aim was to incorporate Fonts sheets for Label, Music and Timer to make perhaps a Special Edition Plus. While reviewing the code I was quietly observed by a small person. I love how the very young unfettered with adult inhibitions can be so inspirational. The small voice in a matter-of-fact way simply said ‘where are the smiley faces?’
So as they say one thing leads to another…
Smiley faces and why not. A set of Emoticons created with QBITS FontEditSE. This set things in motion and I started filling in a circle to create my first Emoticon face. Then being essentially lazy I thought if (#) Sets all the Editor Bitmap Cells to zero’s (ie. background colour), why not do the opposite with a (F)ill command setting all the cells to ones (ie.INK colour), that would reduce the cells I had to change. Then while about it why not extend the background from just Black or White to all 0-7 colours. Ha! Way ahead of you I thought of that one to. What if both INK and BkGnd are the same. Well, we will just have to add a Block in INK colour to set as a Guide.
As they say one thing leads to another…
To accomplish my changes required a slight rearrangement of the Bitmap Editor layout as well as some Program code bits to do. Then there was the updates to the documentation pdf and while I was at it some restructure of the page layouts. I was beginning to think my effort to save extra work had gone a little haywire.
In the end I apologise for all the recent changes but I hope the end result meets with your approval... Short of any as of yet unidentified bug fixes or changes to extend the compatibility across QL Platforms I think I’m done…
As they say one thing leads to another… so not forgetting the start of all this QBITS Emoticons_fnt file!
My budgets OK! Thanks for no Tax rise on Fuel duty. Yet things are getting a little Spooky. Happy Halloween?
QBITS