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Re: 256x256 SCR file sample

Posted: Wed Dec 23, 2020 10:56 am
by pjw
Dec wrote:<>
I have updated my tool, now it supports Mode 16. Could you test it? Tool does NOT add extra bytes in PIC file, so let me know if it can cause a problem.
<>
So, I did a quick test of a single PNG image, just to get the gist of DaDither.
You appear to have got the GD2 mode 16 PIC header right :)
The composite image below shows three of my results, with a small piece of the
converted image above, and a tiny peice of that again magnified below each
image.
Data.jpg
From left to right:
1. PNG converted to PIC with PHGTK. This looks pretty much like the original, as
viewed on the PC side.
2. PNG converted with DaDither, using the Floy-Steinberg setting
3. As above using the <none> setting.

All the other filters produced a slightly different, but similar, "speckled"
appearance as the middle item.

Re: 256x256 SCR file sample

Posted: Wed Dec 23, 2020 12:19 pm
by Dec
pjw wrote:You appear to have got the GD2 mode 16 PIC header right
So real machine/emulator can load PIC files as expected without any problem? And what about files created in 32/33 modes?