Page 4 of 8

Re: The Pawn is back. And it's not alone!

Posted: Sun Nov 03, 2019 9:49 pm
by Peter
Works great! :D Thank you so much!

Re: The Pawn is back. And it's not alone!

Posted: Mon Nov 04, 2019 9:04 am
by Peter
tofro wrote:Maybe I did overdo it a bit using a 4x10 font when a 5x10 would probably still have been sufficiently small, but I'm awaiting your feedback on that
My feedback on this: Personally, I would prefer 6x8, if that is not a large effort to implement.

4x10 -> 128 characters/line, 38 lines/screen
6x8 -> 85 characters/line, 48 lines/screen

So 6x8 has 16% less density on a full screen. But not all lines use the full width, so my guess would be same (or even higher) effective density. I like at least 5 usable pixels width, allowing a normal "M" and "W". Also, I could read the text better with less characters per line. But even if you leave things the way they are, it is a fantastic game!

Re: The Pawn is back. And it's not alone!

Posted: Mon Nov 04, 2019 9:43 am
by Peter
vanpeebles wrote:Does the music play on the title scene? :D Or am I just being greedy now?
I was greedy, so I converted the MP3 provided on the memorial page to raw UB sound.
This can simply be played in the background in another job. The QL has preemptive multitasking, after all. ;)

I think it wouldn't be a big deal for Tobias to integrate playing .UB in the background. But since he does not host such game contents, it would be a bit inconvenient for every user to convert the MP3 individually.

Re: The Pawn is back. And it's not alone!

Posted: Mon Nov 04, 2019 10:47 am
by Derek_Stewart
Hi,

I downloaded all the Magnetic Scrolls games and wrote little SBASIC loader programme using QMENU LIST_SELECT to select the required game.

The loader programme is an adaption from my Infocomm game loader.

All works very nicely, UB sound integration would be nice.

Re: The Pawn is back. And it's not alone!

Posted: Mon Nov 04, 2019 12:20 pm
by tofro
Derek_Stewart wrote:Hi,

I downloaded all tge Magnetic Scrolls games and wrote little SBASIC loader programme using QMENU LIST_SELECT to select the required game.

The loader programme is an adaption from my Infocomm game loader.

All works very nicely, UB sound integration would be nice.
Great, Derek - That was what I had intended to do but never got around to.

Thanks,
Tobias

Re: The Pawn is back. And it's not alone!

Posted: Mon Nov 04, 2019 1:13 pm
by Derek_Stewart
Hi Tobias,

Here is my attempt at a List_Select loader for all the downloaded Magnetic Scrolls games.

Nothing really fancy, just the extracted games in a directory, WIN1_mag_ and along with the Interpreter.

It needs the video mode set and Menu_rext loaded.

Code: Select all

100 REMark Drive where the Games are.
110 dir$="win1_mag_"
115 :
117 REMark Array to hold Magnetic Scroll file names
120 DIM mag$(8,10)
130 :
140 REMark Name of Magnetic Scrolls interpreter
150 mag_exe$=dir$ & "magnetic_exe"
160 :
170 REMark Read in Game titles
180 RESTORE 260
190 FOR game=0 TO 8: READ mag$(game)
200 :
205 REMark Set Outline for List_Select
210 OUTLN
215 :
217 REMark Display List Select dialog box
220 ms_game=LIST_SELECT("Magnetic Scrolls Games",mag$,,,,,)
225 :
227 REMark create the correct string for the Magnetic Scrolls Interpreter
230 ms$=dir$ & mag$(ms_game)&"_mag "& dir$ & mag$(ms_game)&"_gfx"
235 :
240 EX mag_exe$;ms$
250 :
260 DATA "cguild","cfish","corrupt"
270 DATA "wonder","jinxter","pawn"
280 DATA "guild","myth","corrupt"
It probably needs descriptions added

I did another loader for the Infocom games, but there are many more games, so LIST_SELECT is not helpful.

Re: The Pawn is back. And it's not alone!

Posted: Sun Nov 10, 2019 9:03 pm
by Derek_Stewart
Hi Tobias,

Is it possible to have the text and graphics in separate windows?

Re: The Pawn is back. And it's not alone!

Posted: Sun Nov 10, 2019 9:12 pm
by Peter
Yes, that would be great. And any comments on 6x8 fonts?

Re: The Pawn is back. And it's not alone!

Posted: Sun Nov 10, 2019 9:16 pm
by tofro
Derek_Stewart wrote:Hi Tobias,

Is it possible to have the text and graphics in separate windows?
Hi Derek,
yes, in principle that's possible (I even had a version that did that) - see my posting a few days ago. The problem is that not every location in the games has an attached picture (in fact, most don't). A separate window would waste valuable screen space in these locations better used to display the text.

Tobias

Re: The Pawn is back. And it's not alone!

Posted: Sun Nov 10, 2019 9:18 pm
by tofro
Peter wrote:Yes, that would be great. And any comments on 6x8 fonts?
That's in the making. Selectable font size will come in a version that supports more platforms. Just don't hold your breath for it, I'll be travelling the next few weeks. Let's see what I can achieve while on the move.

A separate picture window will definitly not come for reasons stated above.

Tobias