Re: SBASIC Programming
Posted: Thu Dec 26, 2024 10:54 pm
Dilwyn,
I was about to take up your challenge on working on a "new" QL manual for "newbies". Not wanting to recreate the wheel, I looked to see what information was already available. Looking at your "General Information" page, I see links to pages that talk about the original QL and hardware, the Pointer Environment and TKII, a list of emulators, a document page, and even a page for "those new to or returning to using the QL". This one page seems to have links to a large pool of information on the QL.
Are the people sending you queries not even looking at this page or the pages that it links to? If they are not, then I'm not sure a new document would solve the problem.
Your "General Information" page seems to be exactly what these folks need.
I've had customers in the past ask for information on how to do X, and I like to reply with "I'll you refer to Page YY of the User Guide, it has a complete list what you need to do." Sometimes we need to get people to drink once we show them where the water is.
Tim
I was about to take up your challenge on working on a "new" QL manual for "newbies". Not wanting to recreate the wheel, I looked to see what information was already available. Looking at your "General Information" page, I see links to pages that talk about the original QL and hardware, the Pointer Environment and TKII, a list of emulators, a document page, and even a page for "those new to or returning to using the QL". This one page seems to have links to a large pool of information on the QL.
Are the people sending you queries not even looking at this page or the pages that it links to? If they are not, then I'm not sure a new document would solve the problem.
Your "General Information" page seems to be exactly what these folks need.
I've had customers in the past ask for information on how to do X, and I like to reply with "I'll you refer to Page YY of the User Guide, it has a complete list what you need to do." Sometimes we need to get people to drink once we show them where the water is.
Tim