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Re: turtle position
Posted: Wed Aug 16, 2023 10:36 am
by Derek_Stewart
Hi Steve,
Works fine when Turbo not loaded, can you make it work with Turbo?
Re: turtle position
Posted: Wed Aug 16, 2023 11:38 am
by pjw
Theres a suggested solution
here.
Re: turtle position
Posted: Wed Aug 16, 2023 7:12 pm
by Derek_Stewart
Hi Per,
Thanks for reminding about the update to Turbo.
I have a look at this, in relation to this type of programme.
Re: turtle position
Posted: Mon Aug 21, 2023 7:51 pm
by pjw
pjw wrote: Wed Aug 16, 2023 11:38 am
Theres a suggested solution
here.
Not strictly about turtle positions, but revisiting the thread referred to put me in mind of the correspondence I had with George Gwilt and John Southern. At the time, one year ago, they were both well and happy Im glad to report but I havent heard back re my Turbo query (the PEEK_F/POKE_F thing) since then.
One thing John wrote gnaws at my conscience that I havent followed up: "I still have the source somewhere for the QLUG site somewhere if somebody would like to host it." I wrote back to say Id ask around:
Is anyone willing and able to host the old QLUG site before it is irretrievably lost?
Is anyone close to either of these gentlemen and would be willing to talk to them or to write to arrange it?
I guess this sort of thing is going to crop up with greater frequency as time goes by..
Re: turtle position
Posted: Tue Aug 22, 2023 8:59 am
by Derek_Stewart
Hi,
I updated the Turbo Toolkit to v5.10 and the Penny_Drop3_bas programme works great.
Re: turtle position
Posted: Thu Aug 24, 2023 11:17 pm
by stevepoole
Hi Folks,
As promised, I have made the Penny_Drop4 program much more challenging... Just UNZIP and LRUN.
When the start signal stops, use the '4' or '6' keys to move the penny left or right.
If any blueish vertical lines appear, avoid touching them or you will CRASH ! (These vertical gates will disappear if you wait a bit).
Dropping off levels is possible, but will lose you points on your scores.
When you drop off the bottom level, you move on to the next screen, after the audible end signals.
The aim of the game is to improve you scores as you get proficient.... and that's it for now !
I am still considering modifying this prototype to improve playability further, by adding 'fruit' to boost scores.
nb: QPC does not seem to like using RUN in a program, any more than QDOS did. (Using GOTO 100 avoids memory creep).
Steve .
Re: turtle position
Posted: Thu Aug 24, 2023 11:38 pm
by stevepoole
Here's a screen shot of Penny_Drop4.... (which hardly shows the diversity of the animated game ! ).
Steve.
Re: turtle position
Posted: Thu Aug 24, 2023 11:51 pm
by stevepoole
Hi again,
Don't worry, the program won't CRASH your computer..... it's just the term I misused for crashing into a gate !
Steve.
_________
Re: turtle position
Posted: Sat Aug 26, 2023 3:52 pm
by Derek_Stewart
stevepoole wrote: Thu Aug 24, 2023 11:51 pm
Hi again,
Don't worry, the program won't CRASH your computer..... it's just the term I misused for crashing into a gate !
Steve.
_________
Hi Steve,
Works well on all my QPC2, SMSQmulator, Q68, with Turbo 5.10 runtimes installed.
Re: turtle position
Posted: Sat Aug 26, 2023 4:04 pm
by stevepoole
Hi Folks,
Well, I think this will be the final development... Penny_Drop5_bas, which is much more challenging to play !
'Fruit' has been added to the see-saw levels, and harvesting them gains points.
Otherwise, every ime you get to a new screenfull, the speed increases and see-saws get shorter to increase difficulty...
Also, when 'gates' disappear (randomly), you lose points if you dither on the levels. Touch a gate and the game is over.
If you fall off the end of a see-saw, you lose points as you drop. (Brief instruction reminders are included in listing header remarks).
So, you have to think quickly as you play to maximise scores, which may end up being negative....
The aim of the game is to improve your scores, which is not at all as easy as it looks! Set yourself a target to reach, say 100 to start with.
Including ghouls was tried, but this ended up being very irritating, so I removed them.
Please report any bugs or quirks, but none found so far. Very addictive to test during development !
Steve.