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Re: New (old) game: Rockfall
Posted: Fri Jan 25, 2019 1:07 am
by Tuna
mk79 wrote:That's interesting... amazing it works at all

QDOS doesn‘t seem to mind, but SMSQ/E does, which is why your poll routine was never linked in on QPC.
Makes sense. It looks like I got the old trap calls right (when I originally wrote the code) but the newer poll stuff wrong (blame my rusty 68000).
I'll update it and release over the weekend with a bit of luck.
Thanks for your help!

Re: New (old) game: Rockfall
Posted: Sat Jan 26, 2019 5:54 pm
by Tuna
Not sure if the fix will improve things on emulators - in theory, if the poll routines weren't working, the game would just hang rather than running fast. (I think - end of a long week!)
Anyway, I've rebuilt with the moveq change and the links in the first post point to updated files.
Re: New (old) game: Rockfall
Posted: Sat Jan 26, 2019 9:21 pm
by mk79
Tuna wrote:Not sure if the fix will improve things on emulators
I‘m sure, because it works now.
in theory, if the poll routines weren't working, the game would just hang
Which was exactly what I said happened?
Marcel
Re: New (old) game: Rockfall
Posted: Sun Jan 27, 2019 2:33 pm
by Tuna
mk79 wrote:Which was exactly what I said happened?
Marcel
So you did. I got confused with Derek's comment that it ran too fast! Trying to juggle too many projects
Thanks for your help. I'm pleased to get this into a good (well, better) state.